# glmark2
=======================================================
    glmark2 2021.12
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    OpenGL Information
    GL_VENDOR:     Intel
    GL_RENDERER:   Mesa Intel(R) UHD Graphics (JSL)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 23.1.5
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[build] use-vbo=false: FPS: 2683 FrameTime: 0.373 ms
[build] use-vbo=true: FPS: 843 FrameTime: 1.186 ms
[texture] texture-filter=nearest: FPS: 809 FrameTime: 1.236 ms
[texture] texture-filter=linear: FPS: 806 FrameTime: 1.241 ms
[texture] texture-filter=mipmap: FPS: 809 FrameTime: 1.236 ms
[shading] shading=gouraud: FPS: 748 FrameTime: 1.337 ms
[shading] shading=blinn-phong-inf: FPS: 748 FrameTime: 1.337 ms
[shading] shading=phong: FPS: 699 FrameTime: 1.431 ms
[shading] shading=cel: FPS: 676 FrameTime: 1.479 ms
[bump] bump-render=high-poly: FPS: 540 FrameTime: 1.852 ms
[bump] bump-render=normals: FPS: 835 FrameTime: 1.198 ms
[bump] bump-render=height: FPS: 819 FrameTime: 1.221 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 517 FrameTime: 1.934 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 418 FrameTime: 2.392 ms
[pulsar] light=false:quads=5:texture=false: FPS: 731 FrameTime: 1.368 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 323 FrameTime: 3.096 ms
[desktop] effect=shadow:windows=4: FPS: 494 FrameTime: 2.024 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 291 FrameTime: 3.436 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.322 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 323 FrameTime: 3.096 ms
[ideas] speed=duration: FPS: 702 FrameTime: 1.425 ms
[jellyfish] <default>: FPS: 437 FrameTime: 2.288 ms
[terrain] <default>: FPS: 72 FrameTime: 13.889 ms
[shadow] <default>: FPS: 345 FrameTime: 2.899 ms
[refract] <default>: FPS: 134 FrameTime: 7.463 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 693 FrameTime: 1.443 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 676 FrameTime: 1.479 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 681 FrameTime: 1.468 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 677 FrameTime: 1.477 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 684 FrameTime: 1.462 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 693 FrameTime: 1.443 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 692 FrameTime: 1.445 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 694 FrameTime: 1.441 ms
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                                  glmark2 Score: 654
=======================================================
