# glmark2
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    glmark2 2021.12
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    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD Radeon R4 Graphics (stoney, LLVM 11.0.1, DRM 3.49, 6.1.49-un-def-alt1)
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 23.1.5
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[build] use-vbo=false: FPS: 1030 FrameTime: 0.971 ms
[build] use-vbo=true: FPS: 1273 FrameTime: 0.786 ms
[texture] texture-filter=nearest: FPS: 1133 FrameTime: 0.883 ms
[texture] texture-filter=linear: FPS: 1127 FrameTime: 0.887 ms
[texture] texture-filter=mipmap: FPS: 1164 FrameTime: 0.859 ms
[shading] shading=gouraud: FPS: 993 FrameTime: 1.007 ms
[shading] shading=blinn-phong-inf: FPS: 991 FrameTime: 1.009 ms
[shading] shading=phong: FPS: 992 FrameTime: 1.008 ms
[shading] shading=cel: FPS: 988 FrameTime: 1.012 ms
[bump] bump-render=high-poly: FPS: 809 FrameTime: 1.236 ms
[bump] bump-render=normals: FPS: 930 FrameTime: 1.075 ms
[bump] bump-render=height: FPS: 900 FrameTime: 1.111 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 889 FrameTime: 1.125 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 636 FrameTime: 1.572 ms
[pulsar] light=false:quads=5:texture=false: FPS: 923 FrameTime: 1.083 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 577 FrameTime: 1.733 ms
[desktop] effect=shadow:windows=4: FPS: 800 FrameTime: 1.250 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 270 FrameTime: 3.704 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 295 FrameTime: 3.390 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 336 FrameTime: 2.976 ms
[ideas] speed=duration: FPS: 635 FrameTime: 1.575 ms
[jellyfish] <default>: FPS: 521 FrameTime: 1.919 ms
[terrain] <default>: FPS: 108 FrameTime: 9.259 ms
[shadow] <default>: FPS: 852 FrameTime: 1.174 ms
[refract] <default>: FPS: 61 FrameTime: 16.393 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1053 FrameTime: 0.950 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1047 FrameTime: 0.955 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1064 FrameTime: 0.940 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1042 FrameTime: 0.960 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1054 FrameTime: 0.949 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1048 FrameTime: 0.954 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1051 FrameTime: 0.951 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1044 FrameTime: 0.958 ms
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                                  glmark2 Score: 837
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